Friday, November 30, 2018

Tribe Archive Post


Image result for mt rushmore of rapImage result for Big daddy kane 1995
Image result for mf doom action figure
Image result for notorious big An archive preserves valuable memorabilia, pictures, and other forms of media by grouping them into one accessible and searchable source.  This is different from a collection, because a collection is less focused on the rarity of the items collected. Being avid hip hop listeners, our tribe has decided to make a 1990s Hip Hop music recording/rarities archive.  With its roots in the late 70s and throughout the 80s, Rap began to blossom into the genre of music we know and love today in the 90s. Though much of the genre’s classics are still frequently played and well known, there are many hidden treasures that exist out there for rap’s diehard fans.  Knowing this, we need do need to set some parameters for what we would consider rare enough for our archive. The thing that our tribe decided on was, if the piece of music can be found on Apple Music (with a library of 20 million songs), or Spotify (with a library of 7 million songs). For example, one of the pieces we would archive would be the 2pac song: Runnin’.  For you hip hop lovers reading this, no we don’t mean the very popular and accessible original version of this song. Rather we would obtain a recording of the remix of this song. This is one of the few songs in which The Notorious B.I.G. and 2pac were recorded together. In this era, the East Coast West Coast feud within Hip Hop was at its peak, and therefore it was uncommon for a California rapper like 2pac to release music with a New York rapper like Biggie.  Another example of the sort of music we would have is Heavy D and Notorious B.I.G.s’ song Jam session. This song was only released on the 1994 NBA game NBA Jamz, and is packed full with great 1990s sports and pop-culture references. In addition to music, rap memorabilia of the era would also be included. One idea our group had was related to the action figure released with MF Doom’s Operation Doomsday album from 1994. (This was also the album released with a scratch and sniff cover though smell can’t be digitized, and it will not be in our archive).  We figured we could take the MF Doom super villain action figure digitized, so that it could be 3D printed at any point. In addition to this, our archive would have much more included as well.  Image result for 1990s hip hop

Monday, November 19, 2018

Do you know how to read?



What is distant reading?
Distant reading is a type of analyzation in which large amounts of literary works are fed into a computer program.  The text is treated as more of an object rather than the traditional way in which text is viewed via a close reading.  It is able to recognize patterns and frequencies of words, allowing you to have a macro understanding of the works. Today, we fed our blog into a distant reading software.  

What did distant reading tell us about our blog that we would not know from reading it closely?

Two specific terms that stood out in our results from putting our blog into a distant reading software were art and intelligence.  The reason why we think that this is significant is because those two words really encapsulate what this class is all about. Not only do we focus on aesthetically pleasing art, but we also listen and interact with art in this class.  Intelligence is also a central theme of this class. Intelligence (from numerous perspectives including: cultural, technological, and emotional) becomes a subject in this class quite regularly.

Distant reading or close reading?

Without distant reading, one may not see the importance that the words, art and intelligence have in our blog because they get hidden within the text. Distant reading is like the sparknotes version of Beowulf, you may not understand everything that gets put into the story but once you read the sparknotes you begin to get a better understanding of things. Distant reading is by no means
sparknotes but is something that can give you more of an incite into what we are talking about. When reading literature you need BOTH, the overview to have a broad understanding of things but you also need a closer and deeper understanding of things with close reading.

Wednesday, November 14, 2018

A response to Kurzweil / thoughts on the so- called Singularity / a response to virtual identities and artificial intelligence and sentience


Ray Kurzweil is an extraordinary man. He was the first to create text to speech technology which was extremely ahead of the times. Kurzweil wrote a book with various different predictions of the future of technology. 25 of his predictions came true! One of them being that he predicted a computer would defeat a world chess champion at chess by 1998, and in 1997 his prediction came . He believes that the person that will live to age 200 is living today. Our response to Kurzweil is that, he is incredible. We agree with his predictions and we have good reason because a lot of his predictions are very true. The ability for humans to live forever may not be in our lifetime but we are not against the thoughts that it is possible.

Thank you Ray Kurzweil for blowing our minds.


Technological Singularity Reaction
The idea of a technological singularity is a highly thought provoking concept.  Essentially, the thought is that technology is becoming exponentially better, and it will continue doing so until it creates an artificial super-intelligence, capable of surpassing all humans in intelligence.  There are basically two ideas as to where the technological singularity will bring us. The first idea is more of a utopian idea. What is suggested is that technology will become so advanced, that it will free humans from the traditional tasks that keep us alive.  Instead, people can focus more on the experiences of life rather than just living. The second idea suggests that the artificial super-intelligence may be a thing. Of course, there a varying degrees of bad theorized. It could be a sort of negative effect that just alters our wants and drives.  Or we could be enslaved by robots. Either way, Kurzweil and experts like him say that we will find out soon within the next twenty to fifty years.

The Singularity is Near
This book is built on the ideas introduced in Kurzweil’s previous books. These books are, “The Age of Intelligent Machines,” and “The Age of Intelligent Machines.” In this book, Kurzweil describes his law of accelerating returns which predicts an exponential increase in technologies such as , genetics, nanotechnology, robotics, and artificial intelligence. He says that once that the Singularity has been reached, machine intelligence will be infinitely more powerful than all human intelligence combined. The singularity is also the point where machines intelligence and human merge.

Wednesday, November 7, 2018

Can games be a valued art?


**DISCLAIMER**

        Before you continue any further unto this post, understand that this is a furthered reflection to a previous post my group and I made in regards to claiming the legitimacy of games as a valued art form.

                                                         

For those that don't care to read for to long, here is your TL;DR -

Yes.

For those looking for a little more insight as to why, keep reading down below.

Games. They're a world of excitement, wonder, intrigue, and art.

"Art?"

Some ill-informed or ignorant bystander may ask. They're OBVIOUSLY a form of art. Anyone looking to argue against that can look at the Elder Scrolls': Skyrim, which has over 316,000 words of lore divided into 58 separate books that can be read within the game itself. From the Lusty Argonian Maid to the A Gentleman's Guide to: Whiterun. 
                                           
Many games introduce plenty of areas of exploration and discovery with large RPG style games, or MMORPGs leading the charge in this dominion. However, franchises cover there bases well by expounding upon story lines and providing narrative insight into the development of character progress. The Legend of Zelda. A game almost every gamer and NON-gamer may know. Has an expansive narrative detailing tales of past, present, and future Link on his quests to save Princess Zelda, or recover lost ancient artifacts. Some help him, some hinder him, but in the end, the player is taken upon a journey following the masterfully crafted franchise.

It is these iconic games that drive the definition of art. From insightful dialogue, to art-styles that evolve around the player, as well as the amount of effort put in by the army of writers, artists, designers, and testers to create these incredible games.